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## Request for Mozilla Position on an Emerging Web Specification
* Specification Title: Gamepad Haptics
* Proposal URL: https://docs.google.com/document/d/1jPKzVRNzzU4dUsvLpSXm1VXPQZ8FP-0lKMT-R_p-…
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### BUG
Currently i'm building an app , and some weeks ago, when i used the app in my smartphone
i could use the 360 environment just moving my phone and the sensor moved the screen.
and now when…
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I really appreciate the way that UserAgent.js can identify Apple hardware via glVersion - this is very useful for WebVR, where it helps to know device features (e.g. device outer dimensions) not repor…
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Update: The same issue (with details) was raised here I see: https://github.com/borismus/webvr-boilerplate/issues/141
Hi, I have a Lumia 640 phone running Windows 10 with the [Edge 13](https://html5t…
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Demo here: http://www.youtube.com/watch?v=Hu8Yd3-WbP4&t=10m33s
This navigation mode feature could also be used for a WebVR controller I think (when OpenGlobus gets VR support).
Even better, woul…
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Getting many reports on screen problems with iPhone 6S+. I have followed the last discussion on iPhone 6S @brianchirls . #102 . Can see that the device information that solved the original problem i…
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Instead of a strict ❌ and ✅ icons, we should be less ambiguous as to why certain platforms (headset+browser combinations) are temporarily unsupported/impossible.
Screenshot of [WebVR.Rocks](https:/…
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The materials end with "You've graduated from the A-Frame School and now have a virtual uncertified degree in WebVR." which is fun and make perfect sense.
Yet... in order to spread the word it woul…
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**Describe the bug**
Not sure if this is related to the WebVR deprecation:
When opening projects with custom 3D objects (GLB) in Shot Generator, the items disappear in VR. As far as I can tell it do…