-
3DreamEngine does not react on pressing keys (via love2d of course) after pressing Shift and some other keys (usually functional and modificators). Letters and arrows work fine. UP: probably my mistak…
-
I've noticed that in previous version some kind of filtering "not in frustum" triangles has appeared.
It works fine at fov 60 (use it in my project), but a bit worse with fov 90.
In the last version…
-
Does 3dreamengine have a possibility to render smaller frame than love2d project's window has?
It would be nice to create 2d frame with custom width and height (like init.resize function does) at cus…
-
Looks like setDirection somehow ignores mesh:reset (): an object gets right (well, looks like) direction in the beginning, but then continue to rotate, if I use setDirection and reset mesh in a cycle …
-
Usually it has fps close to previous version, may be a bit higher some times.
But, for example, near some dozens of trees (demo with models uploaded, links at the issue with wind shader) it drops fps…
-
Well, loading textures through love-loader now works fine.
But I've noticed one strange thing: pkm and png textures, loaded through love-loader look like they have linear filter accepted ,when I use …
-
Could you you return old drawParticle system as an alternative method?
It was much simpler and had better functionality in some cases.
And as for the new one…
1. I see no way to add time interval…
-
I know the [readme mentions](https://github.com/3dreamengine/3DreamEngine#deferred-rendering) possible lighting distortion when `dream.deferred_lighting = true`. I'm curious if the white edge atrifact…
-
Some objects (not all) looses correct UV-coordinates, if the texture loaded not through mtl and path, but through mat and link. I so not know why this happens, but the modeller says that the possible …
-
https://ibb.co/vjM6s6w
https://ibb.co/jTP09pD
Look at white artifacts at mobs.
They appear when using mat instead mtl.
Blending mode does not matter.
Link or local file — does not matter too.
…