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### Description
Hi,
I'm getting an error when building the app for Android, using Unity 6000.0.23f1 (LTS).
The error occurs when using Firebase Analytics in combination with LevelPlay with AdMob…
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**Describe the bug**
Running application on device with real AdUnits and on simulator with Test Ad Units. I counter an error saying
Sending plugin error: {"save":false,"callbackId":"33634438","plug…
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Hi!
We have integrated AppLovin MAX SDK with AdColony, Facebook, Fyber, AdMob, ironSource and Unity Ads mediated networks.
Our ANR rate became higher than bad behaviour threshold and we loose our …
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### Summary
For using `react-native-google-mobile-ads` package you can't use Expo Go, therefore you should generate a Expo Development Builds.
To render the build...
If you use that way the `ap…
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### Documentation Feedback
I love this package. it helped me so much.
Just one more feature request for adding **Admob Native and Native Video Ad components** in this package.
It will be good for …
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Hi, I use your AdMob Plus PRO plugin for Construct 3. Overall, it's great, but the plugin has a problem when using the function to hide the banner ads and then using the function to show the banner ad…
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I use the platform Native ads, the ads are loaded successfully and displayed successfully, but the ads are not visible.
onAdLoaded, onAdImpression, and onPaidEvent callbacks are all executed.
But th…
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### MAX SDK Version
12.3.1
### Device/Platform Info
Any device
### Current Behavior
Crash with this error when show Collapsible Banner of Google ads, use MAX SDK and Google Mobile Ads together:
…
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### Godot version
4.2.2
### Plugin version
3.1.1
### Phone information
Huawei P40 lite JNY-LX1 EMUI version 12.0.0
### Issue description
It seems like the admob plugin (on Android, can't test i…
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Testing ads showing normally but when signed and uploaded to playstore it still appears test ads what should i do?