-
Arbitrary Counters and Lists for GameServers, SDKs and Allocation #2716 has been released in Alpha, and is looking for a contributor with C++ experience to implement the C++ SDK. The SDK methods to im…
-
Arbitrary Counters and Lists for GameServers, SDKs and Allocation #2716 has been released in Alpha, and is looking for a contributor with Rust experience to implement the Rust SDK. The SDK methods to …
-
Tracking bug for flakiness in the Agones integration test.
Test seems to consistently fail here, when it does fail:
https://github.com/googleforgames/quilkin/blob/6e0adc902194155ec867a3fadd5bc9843…
-
Source
https://www.antennaeurope.gr/el/tvguide.html
https://www.antennasatellite.gr/el/tvguide.html
https://www.antennapacific.gr/el/tvguide.html
https://www.thesportplus.com/schedule_usa.php
h…
-
**Is your feature request related to a problem? Please describe.**
When the game server resets itself, e.g. from being allocated back to ready, it is required to reset exposed information like annota…
-
**What happened**:
The failed e2e test: TestGameServerAllocationDuringMultipleAllocationClients
**What you expected to happen**:
Pass all the time
**How to reproduce it (as minimall…
-
**Is your feature request related to a problem? Please describe.**
I'm not sure how this translate into other exporters but with prometheus currently when you use the `LastValue` aggregation there …
-
**Is your feature request related to a problem? Please describe.**
By default Agones batches allocations for better throughput by 500ms at a time. In some scenarios, that amount of wait time is ove…
-
[Agones](https://agones.dev/) is a tool for deploying and scaling gameservers using Kubernetes.
Basically the idea would be to use this to allow for easy scaling of gameservers for someone using Ku…
-
**Is your feature request related to a problem? Please describe.**
Be able to show a demo of the entire tech stack (Agones + Quilkin + a multiplayer game) working all together.
**Describe the so…