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Arbitrary Counters and Lists for GameServers, SDKs and Allocation #2716 has been released in Alpha, and is looking for a contributor with C++ experience to implement the C++ SDK. The SDK methods to im…
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**Is your feature request related to a problem? Please describe.**
There is lots of confusion on the best path for how to make changes to simple game server in a safe way.
**Describe the solutio…
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**Is your feature request related to a problem? Please describe.**
https://agones.dev/site/docs/guides/best-practices/#allocate-across-clusters is out of date as compared to the more recent guidance …
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Arbitrary Counters and Lists for GameServers, SDKs and Allocation #2716 has been released in Alpha, and is looking for a contributor with Rust experience to implement the Rust SDK. The SDK methods to …
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Tracking bug for flakiness in the Agones integration test.
Test seems to consistently fail here, when it does fail:
https://github.com/googleforgames/quilkin/blob/6e0adc902194155ec867a3fadd5bc9843…
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Previous discussion: #2286
My own reason for wanting to get this done: While Agones is clearly designed towards supporting lobby style matchmaking-based managed game server operator, but I want to …
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**Is your feature request related to a problem? Please describe.**
When the game server resets itself, e.g. from being allocated back to ready, it is required to reset exposed information like annota…
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[Agones](https://agones.dev/) is a tool for deploying and scaling gameservers using Kubernetes.
Basically the idea would be to use this to allow for easy scaling of gameservers for someone using Ku…
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**Is your feature request related to a problem? Please describe.**
Be able to show a demo of the entire tech stack (Agones + Quilkin + a multiplayer game) working all together.
**Describe the so…
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**What happened**:
The failed e2e test: TestGameServerAllocationDuringMultipleAllocationClients
**What you expected to happen**:
Pass all the time
**How to reproduce it (as minimall…