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**Describe the problem**
Drag and Drop sprites into a sprite manager in the editor doesn't allow for dragging folders, just sprite files.
**Suggested change**
Drag and Drop sprites into a sprite …
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This is written after #1514 and #1980.
Now when AGS supports true 32-bit colors for drawing in game, we may consider supporting Alpha value as well.
In terms of storing Alpha component in a color …
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when handling the different interactions with a hotspot or an object AGS jumps from the room editor to the script of the room and adds a few lines of code for the function. As I tend to add all possib…
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In the AutoComplete, we handle macros in a slightly convoluted way
- [AutoComplete parsing of macros can have only 1 level of ifdef nesting](https://github.com/adventuregamestudio/ags/blob/517c4c26…
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After #34 there are now sprite source file in the project folder, but unfortunately the Editor is coded to only package particular files and subfolders into the template file (agt).
I believe it's …
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There are some files in AGS Types that use `System.Windows`. They are below.
```
EditorFeatures/MenuCommand.cs // uses only to describe shortcut keys
EditorFeatures/EditorContentPanel.cs // act…
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**Describe the problem**
Currently AGS Editor Title Bar is white on Windows 10, I would like it to be black, because it would look nicer when I am using a Dark Theme.
**Suggested change**
Add som…
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**Describe the problem**
There's no "New Game" command in the 3.* Editor from the very beginning. If a user wants to create a new project, they have to close the editor and choose "Start new game" fr…
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Hey,
Perhaps it is missing some files on GitHub, but opening the project in AGS 3.6 does not load all scripts.
Scripts are in the game folder, but they don't appear in the editor.
TileMap script …
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The issue was explained on AGS forums before:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=54571.msg636557425#msg636557425
AGS Editor supports preparing game files for Linux with pr…