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Following http://forums.armory3d.org/t/3d-audio-armory/194
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While the LoadingScreen code works fine with the html5 target,
it has no effects on the Android target.
https://github.com/armory3d/armory/blob/2fc63d7feddbf20fb05845f82d3f779cebc3b37d/Sources/armor…
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The issue is detailed here in the last comment: https://github.com/armory3d/armory/issues/1693
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Match the b2.8 interface.
Examples:
https://github.com/armory3d/armory_examples/tree/master/light_probes
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Hello.
I also encountered incorrect operation of collisions when assembling for android.
https://github.com/armory3d/armory/issues/1756
There are collisions of physical objects, but they are very u…
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for some reason this animation doesnt display properly in armory3d ,, any idea why?
[pricaboo-armory.blend.zip](https://github.com/armory3d/armory/files/2498637/pricaboo-armory.blend.zip)
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Searched both open and closed issues
Yes
**ArmorPaint version:**
Versions up to and including 0.8 would work improperly (on first pen swipe it would give a full pressure dot and then the rest …
t4paN updated
2 months ago
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Too many to list... Almost looks like they have been generated automatically and nobody cared to check. Animation examples do not react to key presses, pause trait example does not pause... and so on.…
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```
//...
Assets.loadSoundFromPath("impact_a.ogg", function(sound:Sound) {
testSound = sound;
});
}
//...
function keyboardDownListener(keyCode:KeyCode)
{
if (testS…
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Please see forum topic:
http://forums.armory3d.org/t/bone-updates-are-too-late-in-animation/1404
*(drag & drop zipped .blend file here)*
[playground.zip](https://github.com/armory3d/armory/files/…