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Currently i strictly divide my code down into seperate systems.
At this moment i have nearly 40 Systems in my hierarchy, each one doing one task.
Of course not all of them are running each frame, ou…
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# Motivation:
There are two main reasons why one would consider introducing logging in a game.
1. Finding and fixing bugs
2. Gathering data for analytic purposes
## Logging for Bug finding and fixing…
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- [x] https://github.com/aloisdeniel/awesome-monogame
- [x] https://github.com/Apostolique/Apos.Gui
- [x] https://github.com/asweigart/PythonStdioGames
- [x] https://github.com/azhirnov/FrameGraph
…
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Hi guys, here is today problem...
### Overall situation:
In some moment of my game life-cycle I need to reset world. By "reset world" I mean remove all entities from engine and then recreate game obj…
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I was under the impresssion that the 2018 40kWh Leaf is currently not suported by OVMS since the OBD port in the 2018 LEAF is now behind a gateway, so it no longer hears any passive CAN traffic requir…
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Ashley is simple and works, but slow at higher entity counts. I'd prefer not to migrate but if we begin to hit performance issues, consider:
https://github.com/junkdog/artemis-odb
or perhaps:
https:/…
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As discussed on the Fleks repository, can you please add [Fleks](https://github.com/Quillraven/Fleks) as a third party library to gdx-liftoff?
Is there a guide on how to add a library? If so, then …
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参照[AttackComponent.java](https://github.com/AllayMC/Allay/blob/master/Allay-Component-Inject/src/test/java/cn/allay/component/interfaces/AttackComponent.java)的内容,目前Allay内部有一套基于接口继承实现的组件系统。组件接口以getter/…
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In Dagger 1, you could call `inject` from a base class and have all dependencies satisfied for subclasses:
``` java
class BaseActivity extends Activity {
@Inject Foo foo;
public void onCreate(Bu…
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Hi,
I wanted to update my project to Kotlin 1.8.10 but the jvm benchmark setup is breaking unfortunately:
https://github.com/Quillraven/Fleks
Everything is working just fine with 1.7.21 and kot…