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I've been wanting to make simple little coop games with Artemis since forever.
Wouldn't mind making a reference game that demos basic networking on Artemis. While it's probably easy to hack something…
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Hi!
Is it possible to pool created messages? I mean, that I can simply obtain new messages/events from my own pool, but I can't find a proper moment to free those objects (put them back into the pool)…
Namek updated
6 years ago
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I'm thinking of building a parallel invocation handler that would automatically multithread systems. (the idea being that if two systems don't reference the same components, they can be called in para…
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This issue comprises 2 aspects:
- Code generation surrounding syntax to easily access and operate on Components given an Entity.
- The introduction of "onReplace" entity subscription semantic.
## Why?…
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#### code
- [x] `@AspectDescriptor` should work for Archetypes too
- [x] EntityLinks should maybe/optionally receive the events for all entities at the point of registration
- [x] ThreadLocal injectio…
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Version ranges making builds non-deterministic. (pulling in snapshot versions in gradle)
>
> Mushrooms @sf17k Dec 27 22:50
> I have gradle set up to pull a specific version of artemis-odb and it…
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The PassiveSystem is still the old code.
package net.mostlyoriginal.api.system.core;
import com.artemis.BaseSystem;
/**
- Headless system.
*
- For tickless secondary systems that service primary …
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### Background
Creating multiplayer games is tough with artemis-odb. It's hard to synchronize two systems. I've read an issue #103 of @DaanVanYperen who discussed creating a co-op multiplayer game ex…
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I am using artemis odb-contribs with [libgdx](https://github.com/libGDX/libGDX).
In particular just a fork of [artemis-quickstart](https://github.com/DaanVanYperen/libgdx-artemis-quickstart).
In libgd…
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