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I believe this is a bug but if not, please let me know.
In an instruction, there are multiple functions, lets say 2: Function1, and Function2. These are implemented via interface to call separate f…
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There's no spot class which relies to "Spot" object on a map in a json.
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Issue: in UE5, the Articy Flow Player component does not have any component events.
Steps to reproduce:
1. Create a blank Articy project
2. Fill it with test data
3. Export it to UE5 and impor…
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Using an Expresso instruction in Articy ( such as setProp(getObj("Quest1"), "Quest_Properties.Description", "hello") ) fails to compile C++ in UE5. I get a popup message within the UE5 editor saying:
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Hello,
we have encountered a crash on UE 4.27.1 when executing a Kismet Event Command.
We are using v1.3.1 of the importer.
It happens in both our project and the ManiacMansion demo.
Repro ste…
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I can't find the Articy Importer menu button via the level toolbar in 4.26.1. I'm on Linux. I don't know if that matters. But, my custom projects and ManiacManford does not have that button. Also, the…
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![image](https://user-images.githubusercontent.com/1049172/79009205-d7014080-7b13-11ea-8ca9-8fdd9137786d.png)
Every few imports, when the C++ code requires regeneration, the generated C++ ExpressoS…
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The initial import of the articy file worked, but after the project grew to a size on disk of more than 14gb, performing a full-reimport causes the following crash:
`LoginId:xxxxxxxxxxxx
EpicAcc…
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When using perforce, CodeGenerator::GenerateAssets() immediately deletes all files in the Generated folder. This causes UE to mark the files for Delete in source control. After the assets are regenera…
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Hi, thank you so much, adding the lines!
But import .pot is not working, and if it is possible to extract in .json without csv.
It's very complicated to translate in csv!
Thanks!
example photo:
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