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The CPU usage is maxed out when camera is streaming. On occation it looks like a frame looses a few horizontal scans.
If run through GDB the frame artifacts are much more obvious.
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First off, good job on the 9.3, I can't wait to try it out!
However, could you explain more throughly what you mean with "due to having too many restrictions"?
Bragi was randomized before in my …
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### Describe the bug
### Reproduction
https://site-8k1fonkfe-arvis-me.vercel.app/
### Expected behavior
Build and deploy without errors with nx caching
### System Info
```Text
…
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### Describe the bug
Wrong view after reloading https://arvis-doc.vercel.app/guide/vca_architecture
### Reproduction
https://arvis-doc-git-web-publisher-jilargantivcaarchit-c15bfc-arvis-me.vercel.a…
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test shared functionality
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https://playwright.dev/
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Test cases:
- [x] - broken external links
- [x] - links on github
- [x] - PageSpeed Insights link
- [x] - Stackblitz Publisher links
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As a maintainer it really helps to know how people are using this boilerplate. Getting an idea of how people are using the boilerplate can help me correctly prioritize features based how people are us…
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Calling `U3V::dispose` will triger U3V's destructor.
We need to change this behavior by following:
- `u3v_camera1`, `u3v_camera2`, `camera_frame_count` should hold instance by map `unordered_map` …
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