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![image](https://github.com/axmolengine/axmol/assets/8652787/b7304f3b-bc65-443d-ac28-3a6ae5b49b22)
See PR: (https://github.com/axmolengine/axmol/pull/2017)
@halx99
Can I do it or any issues fo…
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- axmol version: https://github.com/axmolengine/axmol/commit/a39b2e87db08fc506280ebab5f2d923832f4f9b2
- devices test on:
- developing environments
- NDK version: r23c
- Xcode version: 14.2+
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rh101 updated
2 months ago
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We have big performance issues on Android when creating Labels. It looks like the issue is that FontFreeType is not loading whole font file into memory, but is reading it like a regular file from APK.…
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- axmol version:
- devices test on:
- developing environments
- NDK version: r23c
- Xcode version: 14.2+
- Visual Studio:
- VS version: 2022 (17.9+)
- MSVC version: 19.39+…
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There's a bug in FreeType lib that manifests only for certain fonts:
https://github.com/axmolengine/axmol/blob/d8343ea6ad914790c6cedc2b31661dba65771f6b/3rdparty/freetype/src/sfnt/sfobjs.c#L1357-L13…
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Hi All,
I am trying to create a **player** in which I want to do processing on frames of the video.
So, I need to **get each frame of the video**, do some **processing on it**, and have to then **…
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JobSystem creates way too many threads. For example, on a Samsung S10e phone with 8 core CPU it creates 12 threads. On a high load these threads will be stomping on each other and on the main game thr…
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FastRNG seems to have problematic implementation. For example, take the `range()` function:
https://github.com/axmolengine/axmol/blob/602a2cab8fd45144f85b329a6f54429e3aa98a2e/core/math/FastRNG.h#L7…
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- axmol version: axmol-2.1.2
- devices test on: Produciton (Accross a vast set of devices)
- developing environments
- NDK version: r24c
- Xcode version: 14.2+
- cmake version: 3.28.1
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Hi,
We are using RevenueCat in our game in this engine "https://github.com/axmolengine/axmol" (old cocos2d-x).
But the Android activity theme inherit from "android.app.Activity" and revenuecat o…