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I've been giving some thought about implementing some form of pre-load patching ability for KSPCF.
Main motivations :
- Lifting runtime-patching limitations : unreliable generics support, perform…
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**Describe the bug**:
red arm ( Knuckleblaster ) dose not hit launched chainsaw
**Steps to Reproduce**:
1. launch chainsaw (any Variant)
2. hit the chainsaw with red arm
3. no interaction…
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For some users, including myself, the "arm cannon" aim type of the cannon and the alt shotgun makes some advanced techniques harder to accomplish, since it's not as easy to aim in specific directions.…
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Hello,
since the Living Large Update of Subnautica, QMod is not longer supported and BepInEx has replaced it mostly.
NMM extracts new (and updated) mods for Subnautica still into a QMods folder insi…
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### What happened?
![image](https://github.com/user-attachments/assets/f9856167-bfb5-4515-96e4-ea19d40c09b4)
### Steps to reproduce
1. Install demo: https://store.steampowered.com/app/1231990/
2…
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### What happened?
I Just launched Vortex and selected to manage Valheim and it automatically installed "denikson-BepInExPack_Valheim-5.4.2202" but when I tried to launch without mods i get an error …
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The documentation for using BepInDependency when creating new plugins on 5.4.21 located here:
https://docs.bepinex.dev/articles/dev_guide/plugin_tutorial/2_plugin_start.html#specifying-dependencies-o…
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### Are you on the latest version of UnityExplorer?
- [X] Yes, I'm on the latest version of UnityExplorer.
### Which release are you using?
BepInEx IL2CPP
### Which game did this occur on?
Raid: …
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Hello, the mod is giving an error on load:
```[Info : BepInEx] Loading [Bloodstone 0.1.6]
[Error :Bloodstone] Error loading keybindings, using defaults:
[Error :Bloodstone] System.TypeIniti…
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in the "common" file is a block which copies the plugins directory into the corresponding plugins directory of the docker container.
please do the same for the bepinex/patchers folder, this way we …