-
https://twitter.com/donkulosislabs: developer shipped a game in godot, now prototyping with bevy
http://josfeenstra.nl/#island: townscaper inspired sandbox
https://twitter.com/dekirisu: not straight…
-
If I have the following in my game's `Cargo.toml`:
```toml
bevy = { version = "..", default-features = false, features = [
# A few features enabled, but no `bevy_state`, for example
# ..…
-
I'm trying to get the Vec from ClientboundSetEntityDataPacket.packed_items that the server sends me when I update an item and rotate that item in the frame [(data in this packet)](https://wiki.vg/Enti…
-
We have an [examples page on the agb website](https://agbrs.dev/examples) that we haven't publicised due to the examples being rather poor in this context. Ideally the examples would be interactive an…
-
## Bevy version
Bevy v0.14.2
## What you did
We created a main menu for our game using straight Bevy UI.
## What went wrong
On spawning the main menu UI, it shifts / changes during the frame afte…
-
> By contrast, Bevy's editor isn't intended to be a replacement for writing Rust in a standard IDE. Instead, it's a tool for the things that "programming languages in a text editor" sucks at. Right n…
-
## What problem does this solve or what need does it fill?
Being able to load assets from `http` and `https` urls.
This is particulary relevant for examples, files that are too big for source contro…
-
First of all, thank you for the brilliant project! I learned a lot from foxtrot!
I just learned almost everything by learning "how foxtrot did it". Here're some thoughts because I just finished lear…
-
**Describe the bug**
the bevy-demo template doesn't even compile anymore, use 2018 version, and bevy version 0.3.0.
**Steps To Reproduce**
cargo mobile init with bevy template
**Expected behav…
-
### Code
```rust
use bevy::prelude::*;
#[derive(Component)]
struct Comp1(NonZeroU8);
fn main() {}
fn setup(mut commands: Commands) {
commands.spawn((Comp1(1.try_into().unwrap()),));
}
```
###…