It seems when the fire rate increases the displayed stat goes down (to a minimum of 1), if it's the tear delay stat there's a formula for calculating tears from it here (for the original Isaac, I'm no…
Works great besides when animations.a exists in the packed directory.
```
Unhandled Exception:
System.OverflowException: Number overflow.
at SharpLZW.LZWDecoder+LookupTable.OutputText (Char lastCha…