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### Question
Trying to make a submission to my [repo](https://github.com/hl85525/Bipedal_Walker) for Bipedal Walker
| Name | Version | Episodes to solve | Write-up | Video |
| -- | -- | -- | -- …
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The +2 Natural Armor bonus from the Eidolon _Base Form_ is missing. Tested Biped, Abberant, Serpentine.
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### Issue type: Is this a bug or feature request?
Bug
### Which game's editing kit is affected by the issue?
HREK
### Which tools are affected by the issue?
- [ ] Guerilla (`guerilla.exe`)
- [ ] …
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Hey, I am planning on fine-tuning this model with a variety of subjects such as faces, animals, and logos. I decided on this model because it closely alligns with the desired output.
My dataset con…
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### Issue type: Is this a bug or feature request?
Other
### Which game's editing kit is affected by the issue?
H1EK
### Which tools are affected by the issue?
- [ ] Guerilla (`guerilla.…
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### Proposal
Create methods that are able to retrieve and set, the initial states that uniquely represents the terrain created for Bipedal Walker Hardcore.
### Motivation
I'm currently working on a…
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```
What steps will reproduce the problem?
1.create biped
2.create bones squeleton which follow biped
3.add skin mesh and export to viewer awd
What is the expected output? What do you see instead?
on…
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### Issue type: Is this a bug or feature request?
Bug
### Which game's editing kit is affected by the issue?
H2AEK
### Which tools are affected by the issue?
- [ ] Guerilla (`guerilla.exe`)
- [ ]…
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```
1. Create biped object in 3ds max (Create->Systems->Biped)
2. Export scene using OpenCOLLADA exporter
In exported COLLADA file all of the scene nodes have type='NODE', but all
of them are 'JOINT'…
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```
1. Create biped object in 3ds max (Create->Systems->Biped)
2. Export scene using OpenCOLLADA exporter
In exported COLLADA file all of the scene nodes have type='NODE', but all
of them are 'JOINT'…