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**User story**
As a developer (Ben) I would like the new BGE pipeline to have a custom labware creator for the final blending step. This labware creator will take multiple pairs of pools: BGE Lib Poo…
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**Is your feature request related to a problem? Please describe.**
i want to use blended textures to create cool scenes, but they only support albedo, and on top of that they are broken when lightmap…
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I opened the link you provided, but there are no blend files in it?
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Many game engines and renderers support this format. Hopefully it is within scope here as well 😄 Makes it super convenient when prototyping and similar to use the same format as you are editing in Ble…
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Dear Bruno!
I spent a bit time to create an OpenStageControl Interface like announced and I am slowly preparing to offer it here as a template for everyone interested.
I stumbled across three issu…
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I think a WebGPU sample illustrating the dual source blending feature would be nice.
@Jiawei-Shao Did you have something in mind already?
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[blending_sample.json](https://github.com/thorvg/thorvg/files/14096264/blending_sample.json)
Result:
![image](https://github.com/thorvg/thorvg/assets/3711518/2151f390-9eea-4990-94c2-1eeddadf56c2)
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Blending transitions using a subtract operation https://github.com/w3c/csswg-drafts/issues/10646 and `CompositeOperation: blend` https://github.com/w3c/csswg-drafts/issues/10927.
Keywords `replace`…
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### Describe the bug
If a parent clip has overlapping opaque child elements, and the parent clip is given 50% opacity and the “Layer” blend mode, the child elements are blended individually.
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**Describe the bug**
The data described in the table of the spec does not match the actual content that is in the file.
While I have not been able to figure out where or how the table is wrong, it…