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Hi Jano,
Looking at your Dominion implementation to understand best practices on using boardgame.io. In your utils.js your are doing
```
let buyCard = (state, ctx, player, card) => {
if (stat…
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Playing again
POST /games/{name}/{id}/playAgain
{name} (required): the name of the game being played again.
{id} (required): the ID of the previous finished room.
Given a previous ro…
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From reducer.ts https://github.com/boardgameio/boardgame.io/blob/main/src/core/reducer.ts
` case Actions.GAME_EVENT: {
state = { ...state, deltalog: [] };
// Process game e…
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Now that we have persistent data storage we should have some script that would cleanup old, stale lobbies. If all people left in the lobby are anonymous users there is a high chance they would never b…
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In the latest version of boardgame.io, the permitted origins must be provided.
At the moment this is set to the following in gameServer.js.
```javascript
origins: [
'*'
]
```
This would pr…
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This shouldn't be too hard to implement using Google's [```boardgame.io```](http://boardgame.io/). It would also make it more interesting because the computer has an unlimited vocabulary size (it's ju…
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Hi,
I discovered boardgame.io 2 months ago and introduced it into my unfinished game (Slay The Spire like).
It's really nice, good job guys 😄
I use one player for each Monster that your hero…
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In some cases, it can be useful to restrict an effect to be seen only by a subset of players. For example, in the case of a mulligan in a card game, one player shouldn't receive the mulliganing effect…
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Hey I know you haven't touched this in 3 years but I was getting a lot of error messages trying to run this. Do you have any setup instructions on how to run this? I'm trying to learn boardgame.io as …
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Being able to play single player games is a large use case for lots of users. So it would be nice if all games had single player bots.
Games missing AI:
- Nine mens morries (easy to do)
- Reversi…