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**Description**
The ability to use dead bodies/ alive enemies (when stunned) as shields to block bullets temporarily.
**Reasoning**
Its a good alternative to the jebus shield, if you dont have th…
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When your bullet count is different than the original bullet count, such as setting FAMAS to 6 bullets, it will still play the bullet reload sequence when you have 6 bullets. Although this does not in…
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### Description
Need an option to increase the firing range of bullets for compatibility with mods to increase the firing range of turrets, current turrets waste bullets uselessly
### Reproduction
…
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yea read the title
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[![image](https://github.com/user-attachments/assets/61fd26c6-d1fa-419b-b766-a433d3f2dc77)](https://www.youtube.com/watch?v=O7hgjuFfn3A)
https://www.youtube.com/watch?v=O7hgjuFfn3A
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### Description
- [ ] The reference link in:
https://book.the-turing-way.org/afterword/bibliography#id43
(labeled as "Cow20") leads nowhere. Probably the paper is no more at the suggested U…
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### Current/Expected Behavior
Bullets from any weapon can be duped using the secondary/off hand.
The bullets that are duped are those that are in the weapon's chamber, for example AUG has 20 bulle…
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This enhancement adds multi-column bullet point support to RenderCV using LaTeX's multicol package (\usepackage{multicol}). It allows for more compact and visually appealing resume layouts by organizi…
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When building documentation with: `docutils==0.20.1`, `Sphinx==7.4.7` and `sphinx-rtd-theme==2.0.0`, the list bullets are not rendered:
1.
2.
The reason is that the default CSS styles are ove…
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- Bullet object
- (Collision detection)
- Reload after 6 shots (3 seconds cooldown) (optional)
arzx updated
10 months ago