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With `CADisplayLink`/`CVDisplayLink`, the draw thread is *always* limited to the refresh rate to the display. That's totally correct behaviour, but `GameHost.MaximumDrawHz` needs to reflect that for c…
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When an arrangement's UIViews are expensive to create and configure, `makeViews` can take more time than is available between frames.
Current idea is to add an `asyncMakeViews` method that would wa…
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因为我显示弹幕的页面底下有个输入框,当激活输入框弹起键盘,可以明显的感觉到飘动的弹幕文字会明显卡顿一下,这个能解决吗?
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Hello,
thanks for the library that is great. Most useful.
I am having a glitch with the AudioPlotGL. I have my audio plot in a view. Next to it, there is a UIScrollView in a different view. When I s…
ghost updated
8 years ago
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objc_setAssociatedObject(self, "scrollViewTimingDelegate", timingDelegate, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
@property (nonatomic, strong) UIScrollView* scrollView;
scrollView -> delegate -> sc…
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When using FLAnimatedImage with FLTAnimatedImageView on an iPad Pro, not all of the frames from the .gif file appear. Using the same .gif file this does not occur on an iPhone or on an iPad Air (origi…
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### New Issue Checklist
* [x] I have read and understood the [CONTRIBUTING guide](https://github.com/rs/SDWebImage/blob/master/.github/CONTRIBUTING.md)
* [x] I have read the [Documentation](http:/…
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Is it possible to run animations at frame rates above 60 on devices that support it?
I have tried setting `riveView.preferredFramesPerSecond = UIScreen.main.maximumFramesPerSecond;`, and the includ…
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On iOS, `SDL_GL_SetSwapInterval` is not supported, so the app defaults to timer-based frame-pacing rather than vsync. This ultimately leads to the game sometimes appearing at a lower framerate. This…
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Hi,
Thanks for designing this incredible chart!
I was using it to plot data at 60 Hz, it works well.
I designed several views and when I tried to segue back to the previous view, I found that the …