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Good day! I`ve tried to use both Cannon.js and Cannon.min.js, but have caught such a problem. My code looks like this...maybe you have a global version or smth like that? I don`t know what to do...
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I'm currently trying to implement FPS controls in my prototype. In theory everything should work, but i still have a problem left which i cannot find out: Proper "isGrounded()" detection.
I'm curre…
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ive been making a world with cannonjs&threejs.i run to test the work,when booming a error.
here are one sphere and tow box,boxs' masses are zero.sphere is droped.
```
Cannot read property 'x' of u…
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see: https://github.com/schteppe/cannon.js/issues/122
and: https://github.com/schteppe/cannon.js/issues/270
currently this is super unintuitive and it cannot be handled generically. use-cannon wou…
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Hi, thanks for your earlier help with this.
I now have a custom shape for voxel terrain that collides spheres, and which seems to work, within a first approximation. But it seems to be very slightly …
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We could use Webgl libraries like Cannon.js , Ammo.js or Three.js to make this Game. This will obviously require us to rewrite the existing gameplay code but this will make the game smoother and effic…
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I'm curious if it is possible to use cannon.js to implement some amount of spherecasting (sweeping an object along a ray and seeing what it runs into first and where the collision would occur). I know…
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How would I import a string of text as new CANNON.Body({}) ?
Is that possible? Would I convert text to something like the bunny.js file seen here?
http://schteppe.github.io/cannon.js/demos/bunny.h…
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I finished learning Three.js today to make a game. I realized Three.js is not enough and you need protoge-I mean Cannon.js. There is no tutorials where I can learn from. I learned Three.js off of vide…
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aframe-physics-system offers 2 different physics engines: CANNON.js and Ammo.js.
Currently super-hands only works with the CANNON.js engine.
It would be great if super-hands could work with the …