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GameResult (and, in relation, PlayerScore) need a rework. Ideas include:
- [x] Always store both players
- [ ] Store information (enum?) on whether they won, lost or violated
- [ ] If rule violat…
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)
[INFO] ------------------------------------------------------------------------
[INFO] BUILD FAILURE
[INFO] ------------------------------------------------------------------------
[INFO] To…
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```sh
java.lang.IllegalArgumentException: Score for "player1" could not be found!
at sc.server.Lobby.onRequest(Lobby.kt:114)
at sc.server.network.Client.notifyOnPacket(Client.java:64)
…
xeruf updated
3 years ago
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In the original server [XStream](https://x-stream.github.io/tutorial.html) is used.
It has the ability to parse data streams: https://x-stream.github.io/objectstream.html
It should be a good choic…
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Was already tried to fix with https://github.com/CAU-Kiel-Tech-Inf/backend/commit/49676b64cf0ca56a784bb9653e59bdcdd59ad3f2
But seems to still occur: https://discordapp.com/channels/2335771093630976…
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`GameState.blueShapes`, `.redShapes` etc. are always initialized to `PieceShape.values().toMutableSet()` and not cloned when using `GameState.clone()`.
Initialization of `.blueShapes`, `redSh…
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https://github.com/CAU-Kiel-Tech-Inf/socha/blob/703316bd7d7a2fb1c32d133f12c7a08a45de514c/game_server/test/sc/protocol/requests/RequestTest.java#L222
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this variable seems superfluous
_Originally posted by @xerus2000 in https://github.com/CAU-Kiel-Tech-Inf/backend/pull/340#discussion_r555677782_
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Just realized that we track `round` and `turn` in both GameState and Game, yikes... Another issue for another day...
_Originally posted by @xerus2000 in https://github.com/CAU-Kiel-Tech-Inf/backend…
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Questions from the chat session:
> Peter Lelievre, Memorial University (16:19) Hello Santiago. I'm happy to see someone investigating these important practical questions. I have two sets of comment…