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`
#ifndef FUNCTION_H
#define FUNCTION_H
#ifdef NEVER
Map(screen) class heirarchy.
MapeditClass(most derived class) --scenario editor
? MouseClass -- handles mouse animation and display contr…
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Hi there,
In know this issue has been discussed and closed :
https://github.com/OpenRA/OpenRA/issues/6615#issuecomment-151457459
But I juste want to add an element.
From what I read, the thing prev…
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### First check
- [X] The issue happens on the **latest official** version of Phobos and wasn't fixed yet.
- [X] I agree to elaborate the details if requested and provide thorough testing if the bugf…
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Will you be accepting changes to compile on Linux, too?
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Keeping OSGC up to date is a lot of manual work since there are lots of games and checking their status is difficult and slow. We have a number of scripts to help but they must be run manually and per…
cxong updated
39 minutes ago
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Although the reward mechanism is not implemented, its logic will not effect the basic tests. Tests include but not restricted to the below check lists, feel free to provide more testing idea here:
…
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If playing using the `-software` renderer, some textures (apparently related to transparency) are entirely miscolored.
Every time I load the game, the textures seem to be differently colored. Maybe…
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https://github.com/OpenRA/OpenRA/wiki/Actor-Upgrades
I have looked at upgrades and traits but it seems that I can't have a deploy special ability with cooldown, as in RA3.
What I have in mind is…
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On bleed. Holding shift to chronoshift onto infantry with chronotanks turns the chrono cursor into the attack cursor.
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Just encountered an interesting bug, when I chronod my tanks "german"-style into the enemy base the game surprisingly chronod all units back except one at the end of the chrono action.
![Permanent Ch…