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Hi guys,
I am trying to run the project but it seems like is missing a lot of dependencies and imports in the code that is in master branch, primarily related to the EtoFormsUI, especially the Rule…
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@reubene should this line
https://github.com/axx0/Civ2-clone/blob/4ec54eeee60db703c4a275bc35ad44d008e2fe5b/Engine/src/FastRandom.cs#L52
instead have `max+1`?
It should generate numbers 0...5 (inclu…
axx0 updated
7 months ago
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Currently the units have no shields, this should be interface dependent since they are different in civ2 and TOT. Perhaps some sort of GetUnitTexture method on the active interface
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Hi, and thanks for DSOAL. I think it would be useful to indicate in README.md the currently supported EAX 1-4 functionalities, or to indicate which are not or cannot be implemented due to the fact tha…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Game Version
4.10.7 (build 966)
### Describe the bug
I'm trying to start a new game and some mods I have pre…
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**Is your feature request related to a problem? Please describe.**
We don't provide extra helptext in default packaged ruleset for tile special resources. This leaves help incomplete.
**Describe t…
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- d2a2e76397913a999ae56e76ea8629c8867035cf FAILED [Buildkite :python: civ1 tests](https://buildkite.com/ray-project/oss-ci-build-branch/builds/6677#018b6e20-585d-4bbd-b977-4f9d22743ad1)
- e96398a87ab…
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Release test **microbenchmark.aws** failed. See https://buildkite.com/ray-project/release/builds/5590#018cf278-6449-44db-bd75-2fe434482200 for more details.
Managed by OSS Test Policy
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We've hardcoded transparency colors but this can give bad results. These colors vary in scenarios.
For Civ2gold the last 3 colors in image palette define transparency.
For TOT the last bit in every …
axx0 updated
10 months ago
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Stlye-wise it looks like a different game, but except for some new features the base game is the same as classic Civ 2.
axx0 updated
11 months ago