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- cocos2d-x version: v3
- devices test on: windows
- developing environments
- NDK version:
- Xcode version:
- VS version:2015
- browser type and version:
Steps to Reproduce:
1. build lua-emp…
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- cocos2d-x version: 3.15
I want to get resource file from zip, but it looks like it is impossible in lua or js. I think that we really need port of `getFileDataFromZip` in those languages.
Or d…
v1993 updated
7 years ago
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- cocos2d-x version: 4.0
- OS: Ubuntu 22.04
I followed this tutorial on [this page](https://docs.cocos2d-x.org/cocos2d-x/v4/en/installation/Linux.html). It has configured successfully but failed t…
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Cocos2d-x 3.3 with Lua
Test devices are XiaoMi 3 or HuaWei Honor 6.
There is a webview widget belong to one of my layer of the scene,
then lock the phone, and then unlock it.
The scene is working …
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1> QDraw.cpp
1>d:\cocos2dx\openquick\include\qdraw.h(34): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\cocos2dx\openquick\include\qdraw.h(34): warnin…
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- cocos2d-x version:3.16 3.17
- devices test on:
- developing environments
- NDK version:
- Xcode version:
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http://w3.impa.br/~diego/software/luasocket/tcp.html#receive
'*a': reads from the socket until the connection is closed. No end-of-line translation is performed;
until the connection is closed...
as…
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example:
# if COCOS2D_DEBUG >= 1
```
if (!tolua_isusertype(tolua_S,1,"cc.Ref",0,&tolua_err)) goto tolua_lerror;
```
# endif
```
cobj = (cocos2d::Ref*)tolua_tousertype(tolua_S,1,0);
```
# if COCOS2D_…
xzben updated
7 years ago
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Hi, I really love Frida! it's awesome!
I'm trying to debug a mobile game that was written using `cocos2d-x` a multi-platform game engine. Games are written using C++ (There are also JavaScript and Lu…
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I would love to see Lua on Windows phone. We are in this process of porting our games, which are all written in Lua, to the platform and realized that Lua on the Windows phone platform is unsupported.…
PeqNP updated
7 years ago