-
In 3 years of Aseprite/Libresprite I've never find myself using palettes such as:
- a64
- apple-ii
- arne-paldac
- atari ones
- commodore-plus4
- gameboy-color-type1
- google-ui
- vga-13h
- w…
Zughy updated
3 years ago
-
Hi! I am working on a similar project for the Commodore 16 and I would like to add a PCB as well. Since it uses a lot of the same components as the Plus4, I would like to use your library, am I allowe…
-
Hi, your project is **amazing**. I have made **PLA**s for myself and my friends.
Since the **PLA** is the same only changes as programmed, I would like to make a version for the **Commodore 16** …
-
While this is initially for VBM Sprites, it will be useful for other situations and build targets. Later on I want to make a local S/W sprite feature that uses less RAM and would work on any Commodor…
-
15Khz support for the NES core would be wonderful because I could get a beautiful RGB output instead of the dull RF of the real hardware.
I can see that it is done using the `scandoubler_disable` par…
-
Hello, I don't know if I should put this here...
it would be possible to implement in the core of commodore 64 load from TAP or T64 load images?
Thanks.
-
Hi,
first of all, thanks for this wonderful compiler that I really like.
I noticed a different behavior of the same C code compiled for different Commodore machines.
It is probably related to a d…
-
It does proper fullscreen now, and therefore now ticks all the boxes in the requirements for inclusion that I arbitrarily created. Yay!! Setting up multiple controllers seemed to be a bit awkward, but…
-
Is it possible to build a latch in Digital for the ATF150x, analyze it and get it through the fitter?
Regards,
toms01
-
the current c16 config uses too much memory, so the resulting files may not work. the fix looks like this:
```
- MAIN: file = %O, start = $100D, size = $6FF3 - __STACKSIZE__;
…