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## Rationale
Am having weird contact behaviors with a seemingly simple problem in Tensor Mechanics (RZ coordinates). Several of my collaborators at INL have been assisting with this issue and have…
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## Reason
- [x] Heat conduction is more like heat transfer https://github.com/idaholab/moose/pull/25585
~~FSI is more like acoustics in my understanding~~
- [ ] FSI could be renamed to fluid_struct…
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## *Hosting Details*
*The Request will be deployed Soil Mechanics Lab*
**Request Type**:
- [ ] Urgent
#### Note: All of the following request parameters are mandatory. Please do not remove or …
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### Description of the enhancement or error report
Tensor mechanics has switched so that the displacements are passed in as a vector:
displacements = 'disp_x disp_y disp_z'
It would be nice if the …
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At this moment we have 5 examples of the structural application in the GUI, 3 for 2D and 2 for 3D. None of them testes the Contact feature.
![image](https://github.com/KratosMultiphysics/GiDInterface…
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It would help to add support for contact formulations.
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## *Lab Hosting Request*
1. **Lab Repository**: https://github.com/virtual-labs/hydraulics-and-fluid-mechanics-iiith
| **S.No**.| **Experiment Name** | **Experiment repository URL** | Branch …
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seal the boss with item to win could be fine !
and why not some other fight mechanics than contact kill and zombie spawning.
I was thinking about some dirty oil behind the boss. It could make damage …
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### Is your feature request related to a problem?
Say you want to do an involved platformer. For slopes, calculating speed, making different surfaces bouncy.
if you collide with some slope, knowing …