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**Project description**
A game engine that can be used to create cross-platform games.
**Metadata**
* homepage URL: https://defold.com/
* source URL: https://github.com/defold/defold/
* licen…
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Seeing as the video extensions for encoding and decoding have been finalized, what would it take to implement this functionality in Vulkano?
It seems ash [has support](https://docs.rs/ash/latest/a…
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Is LG WebOS support planned for Kodi Retro Player?
Thanks.
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### Description
Hi there!
I recently published an HTML5 version of my game in itch.io and newgrounds. GM's "full-screen with F10" feature works just fine when I run the game locally, but in both i…
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When the restart button is clicked, a confirmation window should pop up asking the player confirm if they want to restart the game. If "Yes" is selected, proceed to restart the game, if "No" is select…
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I know of a few system on chip devices that could handle this.
Rk3588 would be especially good, but I imagine there are others that could as well.
There is a device called mnt reform and one cal…
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DesktopGL makes use of SDL to handle gamepads and loads a [community sourced gamepad database](https://github.com/mdqinc/SDL_GameControllerDB).
This database is supposedly more exhaustive than [SDL…
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### How can we help?
I would like someone else to build the manifest.
### Please read and ensure the following
- [X] The installer meets the above requirements
### Please provide the following inf…
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Game name: Blob Parkour
Engine version: I dont know
Platform: Windows
Error message: Some data left
Stack trace: at uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count)
…
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### Use case
I was looking at game engines like Unity and Godot recently, and I noticed that when these engines target the web, they _require_ some technologies, such as `SharedArrayBuffer` (and the …