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the last build of the csound6~ object for pd was 32 bit (i think in the csound 6.07 installer).
for using csound inside pd, a 64 bit version to add to https://github.com/csound/csound_pd/releases wou…
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hello,
I am using GNU Emacs 27.1
i got some unwanted characters in my compilation output. See screenshot.
I know it is from the "M-x beginning-of-line" commands
Does anyone have the same issue?
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For some reason, it does upload/import the .csd file, but it will not render/run it. Rather, it still keeps rendering _main.csd, making sound for a few milliseconds, and then crashing. How can I re…
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It would be nice being able to apply a Csound based effect to an existing AudioSource.
It requires the development of a native plugin.
Effects to be implemented could include:
- Reverbs (also a…
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Csound, Faust and maybe ChucK - WebChuck looks promising
znmeb updated
10 months ago
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Hi, noticed some issues with CSound causing trouble in the HL AI.
If you look at this function which resets sound on player death or player disconnect,
it states that it doesn't "unlink" the sound, y…
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Hi,
To be able to import Csound in Unity correctly for the MacOS platform, I need it in the form of a ".bundle", instead of a ".framework".
Could it be added to the build pipeline maybe?
Here…
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I'm trying to build the ableton-link opcode with MSVC (Visual Studio 2022).I've turned off all the other opcodes.
When I build the Debug configuration I get link errors because of the --Wno-multichar…
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At the Csound Conference, @anton-k mentioned wanting a "csound" opcode that--given a CSD--can render the CSD and process audio input and output. This has a number of factors to consider:
- Sample rat…
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even when running the first "working" or any of the "working" Csound examples
you might want to note the warning messages? are the OK?
- and
it probably is not OK that the program can't find the…