-
### Stack trace
[22:32:53 ERROR]: [CustomPackLib] an exception was thrown
java.lang.NullPointerException: Cannot invoke "net.minecraft.util.debugchart.DebugSampleSubscriptionTracker.shouldLogSamples…
-
Couldn't get this to work (both mod and datapack) on version 1.21.
It seems to not be hitting the treasure loot table, but I imagine it's not hitting the custom tables due to the below:
I'm not ov…
-
If you update planet stuff, like positions, you have to rejoin the world to see the affects. Neither F3+T (texture reload) nor /reload (datapack reload) work. We need to check if I say this on the wik…
-
Fix diff:
```diff
------------ addons/sourcemod/scripting/freak_fortress_2/weapons.sp ------------
index 6ef13a2b..1c9529bd 100755
@@ -306,6 +306,7 @@ void Weapons_ShowChanges(int client, int en…
-
I made a Datapack and added Biomes from Terraforge to has_structure files but Towers wont spawn. Any way to make the towers spawn in terralith biomes?
Other changes in the datapack work and towers sp…
-
Add to the uninstall datapack
-
I am playing on 1.20.1, but I have problems with the Bountiful mod due to the lack of compatibility between mods
-
As said in title, there is no customization or expandability potential. Modpack creators and even you will stuck with this code structure.
Imagine if you have 10 dimensions: you need manually add all…
-
net.minestom.vanilla.datapack.loot.function.InBuiltPredicates
Search for "TODO" in this file. Implement all of them.
-
Currently, its quite easy to set up a simple block that checks if a character exists from another datapack, and then, for example, switches out characters in scenes, or adds entire new scenes. You cou…