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It can be nice to have a self-contained executable and not have to worry about dynamic libraries. But dawn seems to be linked dynamically in the default configuration. I did some poking around but cou…
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Hey there! Is there any way to disable logging from Dawn, perhaps by passing [this ifdef](https://github.com/hexops/dawn/blob/80c358eb63e5f19aa6af04e9bb9903b6c93249bd/src/dawn/common/Log.cpp#L78C13-L7…
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I'm submitting a queue for some compute run, and I need to wait for that to finish (Not a problem in render pipelines, because I assume the flip/present of a surface blocks)
WebGpu has
```
WGPU_E…
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### Description / Steps to reproduce the issue
It's been broken for a long time but I don't see any issue about it.
```
cmake -B build -DBOARD_CONFIG=sim/libcxxtest -GNinja
cmake --build build…
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According to this: https://developers.cloudflare.com/workers/reference/migrate-to-module-workers/ ES module syntax is a preferred way of developing workers.
Yet, with Pulumi, it's not supported to hav…
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Reproduction: On an aarch64-linux-gnu machine, clone zig-gamedev and run `zig build gui_test_wgpu`, or on another machine run `zig build gui_test_wgpu -Dtarget=aarch64-linux-gnu`
Some of the errors…
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I wanted to make my codebase compile offline (since all the zig-gamedev libraries are already there) and now I wanted to do the same with zgpu.
Sadly there aren't any guides (afaik) on how to compile…
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# Until Dawn
## Code
CUSA02636
## Used emulator's version
red-prig/fpPS4@df6317ba0981983b2f9941034993ecbbe394c4bf
## Current status
Nothing
## Error
```
nop nid:libScePlayGo:367EF32…
Tllya updated
3 months ago
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This is not good practise, and more importantly, it means when distributing an app it doesn't [auto] include the required `.dylib` in the product (so doesn't run)
I'm just sorting a solution, so ma…
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> What application are you using?
Other / Not sure
> Describe the problem.
missing file- completely removed from where it was saved. This is at least my 16th notification of this and similar iss…