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I have a problem that my game is loading and I use debug tool to use misc code 105 or 115 but because it not loaded so I can't use it what should I do?
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### Describe the enhancement requested
Currently we're using debug tools to analysis, I found that the printJson might not print a valid json message
This is ok for human-reading, but making analy…
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### Is your feature request related to a problem? Please describe.
Attempting to debug and playtest crafting is, to put it mildly, a pain in the ass. Debug Hammerspace grants you all components and t…
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Now that we have the callback graph in the dev tools UI, let's use that to enable interactive callback debugging!
- Use clicks on a callback in the graph, and you get extra debugging of that callback…
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**Submitting author:** @ashton314 (Ashton Wiersdorf)
**Repository:** https://github.com/utahplt/juliacon2023-paper
**Branch with paper.md** (empty if default branch):
**Version:** v1.0.0
**Editor:** …
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If I start debugging with iaito, and click on console debugger input, I can (I think/guess) only insert via keyboard. But it's bad if I want to put some "particular" data like hex data. So I would lik…
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As asked in #185 for debug tools for this library, a library user should enable or disable debug tools with levels of detail such as
- logging for http requests/responses
- advanced logging for …
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Are there any handy debug tools which could be used to check data in req/res at browser side?
Chrome developer tools can't resolve gprc message, instead it always show "This request has no respon…
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I would be great to create some debug tools such as:
* Time travel debugging (#4)
* Logs displaying messages, state, and state diffs
* Visualizing the binding tree and which bindings are triggere…
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Reconstruct the AST and projection tree for a given node