-
```
Артём Зибарев прислал:
Итак.
Поэксперементировал.
Судя по всему, баг проявляется на DX11.
Вот полный перечень запущенных мной
сегодня игр (где мог, использовал
DX9 и DX11):
Civilization5-DX9 - …
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We have the ability to disable SMAA / FXAA, the game has Motion Blur so there are motion vectors (right?). It would be nice if we could use these to enable upscaling.
The original game renderer mig…
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Tested with every output mode available on my PC, DirectX11, DirectX12 and OpenGL. It's easy to reproduce, and i have attached the save state of exactly where this bug can be seen along with a screens…
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Calling the Submit method of VR_Compositor is causing DirectX11 resource leaks. As anyone else encountered this problem or knows what the problem could be? I'm also uploading a screenshot of the outp…
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### Version/Branch of Dear ImGui:
Version 1.91.0, Branch: docking
### Back-ends:
imgui_impl_win32.cpp + imgui_impl_dx11.cpp
### Compiler, OS:
Windows 11 + MSVC 2022 + VS 2022 Preview
…
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Hello!
I was wondering something. But is it possible for the engine to support a driver that has OpenGL support? I was just checking and it seems like it already supports DirectX11. So perhaps som…
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[reporter="kiter", created="Sun, 19 Jan 2014 21:03:31 +0100"]
When creating multiple viewports, the one that is partly behind the another one seems to be staying black
See post for more details and…
paroj updated
6 years ago
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現在Kuin言語ではDirectX 10が使用されています。ただ、現状DirectX 10はプロジェクト内、draw.cpp内でのみ使われているのでDirectX 11への変更は容易であると考えます。また、2Dグラフィックスの拡充に向けてDirect 2Dを導入いたしたく。こちらのほうは私のほうで実装実験を行っていませんがとりあえずissueのほうにあげさせていただきました。
lib_wnd…
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We frequently run Vive on machines with multiple video cards. Using DirectX11/Win 7, there are two ways to create the D3D11 device:
Simple way, supports primary device only:
` D3D11CreateDevice …
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I am getting a this error
> System.IO.FileLoadException: A strongly-named assembly is required. (Exception from HRESULT: 0x80131044)
>
> > at Accord.DirectSound.AudioDeviceCollection..ctor(Audio…