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The disaster recovery game-day we ran recently was a success. We should definitely come up with a one-pager on how we can do it together with prospects and current customers.
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```
A disaster is a random bad event that can happen to a base. They should be
customized to each base type and/or location, for flavor.
* The chance should be per day on each base, but very low.
* …
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```
A disaster is a random bad event that can happen to a base. They should be
customized to each base type and/or location, for flavor.
* The chance should be per day on each base, but very low.
* …
-
```
A disaster is a random bad event that can happen to a base. They should be
customized to each base type and/or location, for flavor.
* The chance should be per day on each base, but very low.
* …
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In order to strengthen our infrastructure, we want to:
- Document our Disaster Recovery Plan
- Simulate a Disaster and recover the service to ensure documentation exists and is up to date
This ticke…
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```
A disaster is a random bad event that can happen to a base. They should be
customized to each base type and/or location, for flavor.
* The chance should be per day on each base, but very low.
* …
-
```
A disaster is a random bad event that can happen to a base. They should be
customized to each base type and/or location, for flavor.
* The chance should be per day on each base, but very low.
* …
-
```
A disaster is a random bad event that can happen to a base. They should be
customized to each base type and/or location, for flavor.
* The chance should be per day on each base, but very low.
* …
-
```
A disaster is a random bad event that can happen to a base. They should be
customized to each base type and/or location, for flavor.
* The chance should be per day on each base, but very low.
* …
-
Late-game world events to increase difficulty and encourage players not to take too long on their campaigns.