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Ok, the current state compiles and kinda works..
You can find it in this repository in the [doom3cc branch](https://github.com/dhewm/dhewm3-sdk/tree/doom3cc)
Still TODO (likely incomplete): likely…
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**Describe the bug**
- Once in game there's only ui over a black screen
- Bridge 4d6dc56-6 and runtime 68cbe83-100
- 2070 super
- 535.98
- 1.3.1 (Steam)
**Attach logs!**
- [NvRemixBridge.log]…
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AC is perfect for old computers, laptops and SBCs.
An ARM port able to be played on SBCs is going to be great and also might increase popularity.
_-- You know, currently dhewm3 (Doom3 Source Port)…
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```
Quake4/Doom3 (and more?) fails to start on OSS 4.1.1052, and completely
kills OSS (ugly kernel dump).
OSS 4.0.1015 works just fine. This bug only affects Draco 0.4, Draco 0.3
uses the "safe" 4.0 …
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How do you run the core with retroarch? I've compiled the source using the makefile (actually using the fork https://github.com/libretro/boom3), but I can't get the core to work. I've got all the game…
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Hey, can we get touch support like in that awesome VR port of the Doom3 BFG edition? :)
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I installed the mod via the installer on a clean copy of Doom3
i started DoombfgVR and just nothing happens, i get a black screen, my vive is tracking and i can see my chaperone and stuff, but noth…
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I added the music, item textures, language files and edited "records.json". In game there's only a record which says that I didn't add sound event in records.json.
There's my records.json:
```
{
…
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Has anyone managed to get it working please. How do I do it?
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This class is past the sell-by date. It should be either removed or placed in an "extras" repo.
Rationale:
* Violates the non-interactive policy of Gentoo (which is desirable to keep in Galapagos)…