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The goal of this library is to have **drawn controls** with Cupertino, Fluent and Material support for Android, iOS, macOS, Windows and Linux. The idea is to have high performance pixel perfect contro…
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The game is drawn in landscape but controlled in portrait mode making the motion controls respond differently on certain devices.
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```
What steps will reproduce the problem?
1. Build flowplayer with the controls plugin as a builtin.
2. Instantiate a player with a non-standard control bar height.
What is the expected output? What…
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On a Project Lab v3, conside the following MicroLayoutSample
```csharp
_screen.Controls.Add(
new DisplayBox(0, 0, _screen.Width, _screen.Height)
{
…
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```
What steps will reproduce the problem?
1. Build flowplayer with the controls plugin as a builtin.
2. Instantiate a player with a non-standard control bar height.
What is the expected output? What…
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### Feature request
The `OnPolicyConfig` has the [parameter](https://github.com/huggingface/trl/blob/main/trl/trainer/utils.py#L913-L914) `num_sample_generations` which controls how many times `.ge…
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```
What steps will reproduce the problem?
1. Build flowplayer with the controls plugin as a builtin.
2. Instantiate a player with a non-standard control bar height.
What is the expected output? What…
-
```
What steps will reproduce the problem?
1. Build flowplayer with the controls plugin as a builtin.
2. Instantiate a player with a non-standard control bar height.
What is the expected output? What…
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The PLT side, not the visual side.
Basically I'd like brushes to accept parameters, and that requires injecting them via an effect. This would become the basis of our reticle system for the future.…
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### Description
I am writing a POC MAUI app and feel this behavior is a bug.
In my app, I have created a desktop shell which is basically copied from the Podcasts example code. My app has four pag…