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I/System.out: Socket发送数据byte[]-->
这个日志信息中关闭日志后还存在
1.8.7版本升级到2.0.3后中通讯的时候会出现这个报错
│ args[1] = java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.Object android.conten…
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wifi断开,并且页面退出时 设置了 EasySocket.getInstance().destroyConnection(); socket还在傻傻的无线重连。。
回收机制不完善哟。
重连最好是可以设置重连次数,超过次数后,自动停止连接,回收内存
拜谢~
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首次连接成功后,硬件设备服务端会回传一些初始化状态给我,框架里首次接收的消息好像是不处理滴。
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刚学Socket,用的是Swoole框架,看不太懂。只知道是4字节的int,望指导。
![image](https://user-images.githubusercontent.com/36995273/85406919-1547c100-b595-11ea-8b39-e12bbdb751ee.png)
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用的是Swoole框架做服务端,查看了一下issue是 包头+包体。
这个意思是比如:`0004test`然后取bytes?但是还是提示格式不对。
刚学Socket开发,不太明白,求指教,谢谢。
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Thank for writing this framework.
I met a crash when called -[SendTransport produce:track:encodings:codecOptions] method.
The error log shows as:[ERROR] transport_wrapper::+[TransportWrapper nativeP…
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Sarebbe un'ottima cosa salvare la configurazione fra una partita e l'altra.
Attualmente quando si riapre il gioco viene caricata sempre la configurazione di default.
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new EasySocketOptions.Builder() .setSocketAddress()
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Rewrite the whole background of the code with libuv is my priority from now.
Threads are hard to manage, consuming RAM too much when client size increased.
After this, the library will be lightw…
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calling `stopListen()` deadlocks [here](https://github.com/yse/easy_profiler/blob/develop/easy_profiler_core/profile_manager.cpp#L1190) if listener thread called `EasySocket::accept()` and is waiting …