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Currently in Evergine 2023, creating a new project also creates a .Editor assembly that allows the user to create new PropertyEditors and PanelEditors. Right now, apart from a short example of creatin…
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Working with a .NET MAUI project in build 2023.9.28.1837. For testing made the below UpdatableService:
public class Keyboard : UpdatableService
{
[BindService]
protected…
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### Issue background
We are experimenting with cross-platform 3D visualization running inside Uno.WinUI shell. This issue covers WebAssebly case, so if we forget about other platforms, some kind of…
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Before when I used Wave Engine, I could use "Simulate" after the project loaded which saves plenty of time compared to building the files. My CPU is low end. In the past I tried to use the newest vers…
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The MonoGame framework is the preferred solution. Try integrating with the MAUI-based argon editor. Check for alternatives should this not work properly.
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Is there a text component?
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When building Games, one of the challenges that usually need to be addressed early in development is "how will we keep our data?". As an example of a card game, you will need to keep data of all the c…
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Will there be any tutorials or documents base on .net5?
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Please add build instructions to the repo
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I'm currently using Evergine in a WPF app and getting along fairly well. My app has a single scene with a single camera that only needs to be updated when the user interacts with the camera. When the…