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Right now bpftrace creates maps for all variables, even if they're not used as associative arrays. eg,
```
BEGIN {
@not_a_map = 5;
}
i:s:1 {
print(@not_a_map);
}
```
We should be ab…
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This issue is a spin-off from issue #17089. In that issue, an Alternator user noticed that Alternator requests are slowed down when authentication is used, because as soon as an authenticated user nam…
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This will require both switching GetClientAuthId to AccountIDs for significantly faster lookups as well as a method for backwards compatibility to convert SteamID2 entries to SteamID32 by doing lookup…
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When an external system sends a webhook trigger, the external system event cannot be associated with the run in Activepieces. This can create challenges when creating custom integrations where this re…
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Some IL constructs are currently expanded to generate faster code at the expense of larger IR / more temps / etc. For the "maximum compile speed / generated code quality is secondary" path some of the…
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**Is your feature request related to a problem? Please describe.**
_A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]_
People are using Fast.ly as a CD…
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Thank you for this plugin, which helps keep our tests fast and safe! One piece of information that can still leak out even when using it, though, is DNS lookups. It would be great if we could also blo…
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Linear lookups are too taxing on speed. Crow needs to use trees for faster lookups at the cost of using slightly more memory and taking slightly more time to add or remove variables (which in the long…
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should be easier to manage and make lookups faster on request
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Having a quick reference for those common types would be very helpful.
- Summarization of how those types differ - when to use which? This would be more about the Unreal Engine itself but I believe…