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We use OSPRay version 2.10. The purpose is visualizing SPH based fluid simulation results, so we import the particles as a particle volume and specify an isosurface as the fluid surface. When we use f…
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### Describe the bug
If you run an autocrafting recipe with multiple fluids, and the destination inventory only has one tank available, the additional fluids will be voided.
For example, if the cr…
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### GZDoom version
gzdoom-rt
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
Windows 11
### If Other OS, please describe
_No response_
### Relevant …
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I am currently exploring fluid dynamics simulations using DualSPHysics and I am interested in coupling it with the Finite Volume Method (FVM) for more complex simulations. DualSPHysics is a meshless f…
ZIMUH updated
1 month ago
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See Jos Stam real time fluid dynamics for games
http://www.dgp.toronto.edu/people/stam/reality/index.html
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I'm not sure what I'm doing wrong. I'm using the 2.0.9 ESP32 Arduino core as recommended. Thanks in advance!!
```
In file included from C:\Users\krick\Desktop\ARDUINO\ESP32-YELLOW_DISPLAY\ESP3…
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Fluid simulations in Unity
UPDATE:
how to get particles to behave like a liquid efficiently: https://medium.com/@leomontes_60748/how-to-implement-a-fluid-simulation-on-the-cpu-with-unity-ecs-job-s…
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The variable `heaPum.com.COP` of the model `Buildings.Fluid.HeatPumps.Validation.ReciprocatingWaterToWater_Static` fails the verification vs the Dymola reference file:
![image](https://github.com/Ope…
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Dear Pro.Nairnj,
Is the Nairn-MPM can be used for the numerical simulations in FSI. Such as:
1) Seepage of water in soil;
2)Surge of landslide
Thanks a lot!
Best regard,
Henry
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The following variables
- `PMea.y`
- `Q_flowMea.y`
- `TOutDegC.Celsius`
of the models:
- `Buildings.Fluid.DXSystems.Heating.AirSource.Validation.SingleSpeed_OnDemandResistiveDefrost`
- `Buildi…