-
```
The patch contains the ResetElapsedTime and the Entrys in the Testgame.cs
```
Original issue reported on code.google.com by `panzer1...@googlemail.com` on 8 Jan 2012 at 6:40
Attachments:
- [Rese…
-
```
The patch contains the ResetElapsedTime and the Entrys in the Testgame.cs
```
Original issue reported on code.google.com by `panzer1...@googlemail.com` on 8 Jan 2012 at 6:40
Attachments:
- [Rese…
-
```
The patch contains the ResetElapsedTime and the Entrys in the Testgame.cs
```
Original issue reported on code.google.com by `panzer1...@googlemail.com` on 8 Jan 2012 at 6:40
Attachments:
- [Rese…
-
```
The patch contains the ResetElapsedTime and the Entrys in the Testgame.cs
```
Original issue reported on code.google.com by `panzer1...@googlemail.com` on 8 Jan 2012 at 6:40
Attachments:
- [Rese…
-
```
The patch contains the ResetElapsedTime and the Entrys in the Testgame.cs
```
Original issue reported on code.google.com by `panzer1...@googlemail.com` on 8 Jan 2012 at 6:40
Attachments:
- [Rese…
-
```
The patch contains the ResetElapsedTime and the Entrys in the Testgame.cs
```
Original issue reported on code.google.com by `panzer1...@googlemail.com` on 8 Jan 2012 at 6:40
Attachments:
- [Rese…
-
Allow for multiple callbacks/triggers for adding actions. Rather than "run" method in actions, have multiple Callbacks like "on_collision".
-
-
at the time of writing this (September 18 2024) I got everything needed to make the game work (Framework 1.20.1, Controllable 1.20.1), but I can't play on any Realms for some reason.
It says "Clien…
-
```
In AndroidGame.java you can no longer use
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.c…