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GameLift Anywhere allows you to provision any machine (like a local dev machine) to be a part of a fleet. More info here: https://aws.amazon.com/blogs/aws/introducing-amazon-gamelift-anywhere-run-your…
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**Describe the bug**
This issue should be considered as Blocker.
Entering the requested Player Session Token in JSON format inside the MultiplayerSample.GameLauncher connecting to the GameLift (wi…
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What problem could Sentry solve that it doesn't?
Unreal Engine supports both x64 and arm64 Linux dedicated server but looks like Sentry only works with x64 dedicated server. Can you please update the…
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イメージ:将棋ウォーズ
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u-sho updated
2 months ago
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Enabling the GameLift gem will result in a warning that says "users will need to enable the Multiplayer gem to support the AWSGameLift feature". The strange thing is that the Multiplayer Gem has alrea…
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## Describe the issue briefly
Create content for a drafted page.
Page metadata:
linkTitle: Multiplayer Sample
title: AWS GameLift Gem Multiplayer Sample
description: Learn about the multiplay…
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Hi everyone,
I followed [these wonderful tutorials](https://www.youtube.com/watch?v=2I8JDeMGkgc) to get a game session running on AWS GameLift and got clients to connect to it successfully.
I did …
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### Describe the bug
Setting `minSize` and `maxSize` on `BuildFleet` don't seem to take effect. Example:
```
const fleet = new gamelift.BuildFleet(this, "Game server fleet", {
fleetName: id,
…
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Is it possible to add support for IAM Identity Center SSO auth to the plugin? The GameLift plugin is awesome as it has turned what used to be a bunch of batch and powershell scripts into simple button…
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So, I built the aws-cpp-sdk and replaced the DLLs and libs for the three dependencies, and changed the version number in the Build.cs. When I try to launch the game, none of the DLLs are able to load…