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Sometime during the preparation it would be really good to check if a file has already been uploaded to Wikimedia Commons. Until this is implemented in Digitalt Museum itself, one possible way would b…
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It's not uncommon to find the direction and length of a vector, but it is a hassle to do it manually. It would be good to have a method for this.
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Is there a reason why `mul_add` is not used more often in glam? An example is https://github.com/bitshifter/glam-rs/blob/1ea8163d0907f1ac876d1ec1d213f6add59d9ec0/src/f64/dquat.rs#L659-L662
Using `m…
mo8it updated
7 months ago
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## What problem does this solve or what need does it fill?
I am developing bindings to bevy in C# using the new QueryBuilder/SytemBuilder API's. I am at the point where I can spawn entities with co…
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IIIF and the IIIF Presentation API are used by many GLAM institutions and the ability to import records IIIF Collections would greatly reusers who wish to clean GLAM data or users of the Commons exten…
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The view proj matrices in the course don't provide far clipping. Projecting a point at dist = far_plane returns 0.33.
After comparing with [wgpu examples](https://github.com/gfx-rs/wgpu/blob/trunk/…
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hello, we cannot reproduce the results by running GLAM and GLAM_all in ur paper.
Can you provide more information about the training parameters?
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would be nice to have more stats / better stat layout on crafters and gatherers
i havent played in a while and i thought the plugin was broken cus there was almost no stats listed, and the normal s…
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I'm noticing that when using smoothing, and when the camera is following an object, there is jerkiness that seems to be coming from the smoothing. And any changes I make to the smoothing parameters do…
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This would make storing vectors and whatnot much easier. IME glam is a pretty solid math library for gamedev, so I'd feel comfortable with it having a status as an implied recommendation for a vector …