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I'm happy to start a dicussion here. Flax currently doesn't offer a way to manipulate audio sources in real time via mixing groups using effects and controls. Since this is a stable in game developmen…
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### Describe the bug
When triggering a booby trap the resulting grenade (active) does not explode. When loading a save with the grenade (active) on the ground it damages the surrounding terrain but n…
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Currently, the [Sharp Chest Pain](https://wiki.teamfortress.com/wiki/Sharp_Chest_Pain) uses the equip region taken by coats (i.e. [Cold Snap Coat](https://wiki.teamfortress.com/wiki/Cold_Snap_Coat), […
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**Description**
DEA (all jobs) is not able to refill grenades after they use them.
**Steps to Reproduce**
1. Throw any grenade on that DEA job
2. Go to an ammo stash and refill your ammo
3. No …
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frag doesn't explode when thrown anymore. Probably because of the update v56. here's my modpack code: 0190a6c3-0560-690b-848d-adb57d1734b2
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sometimes flappy cant grenade jump idk but you can do like this:
[demo.zip](https://github.com/user-attachments/files/16117692/demo.zip)
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SNS gamemode causing lagging for clients because of
`string offhand_weapon = "mp_weapon_thermite_grenade" // offhand weapon` in `Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_sns.gnut`…
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**S'inspirer du plugin [EggRenade](https://github.com/Microapple/EggRenade/tree/master/src/us/microapple/eggrenade)**
Le principe est d'introduire une arme à distance de type grenade qui explose à l'i…
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Have a function that can check for other actors in a particular radius, presumably?
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Grenades are disappearing from a player priming a grenade when they throw the flag when either grenade ammo amounts are at 0