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Hi @fsaris, thank you very much for this component! I've since the beginning wanted to have a more reliable solution than the Home Assistant integration.
I have an `esp32-c6-devkitc-1` board and wa…
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There are some issues running the notched-cylinder problem with Schwarz:
1.) When using a relatively coarse mesh of the two subdomains (see
[notched-cylinder.zip](https://github.com/user-attachm…
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[mixed.tar.gz](https://github.com/SCOREC/core/files/2318413/mixed.tar.gz)
Partitioning the attached mesh and model with global zoltan/parmetis produces a large entity imbalance. The pumi RIB parti…
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Sometimes I experience silent failures with assembling matrices on gpus with full assembly, mainly 3D tet meshes for me.
The root is `MaxNbNbr` in `ElementRestriction`, and how it gets used in `Ele…
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Add functionality to read a mixed topology mesh (e.g. triangle + quad, hex+prism+pyramid+tet) from file.
- file format? VTK, XDMF, ADIOS2
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Use this ticket to point to UGRID datasets to be used for development and testing.
triangle mesh
- [x] FVCOM (velocity components on faces, all other data on nodes)
- [x] ADCIRC (all data on no…
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I have had success in completing Mesh DFU's when using the pre-compiled hex files provided in the test folder of the bootloader as described in the Mesh-DFU quickstart [document.](https://github.com/N…
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Once you have a lot of editor hexes, probably more than a couple of hundred, the game slows down a little bit. I saw in Godot that there's a mesh instancing support so it would be interesting to inves…
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![image](https://github.com/LLNL/conduit/assets/35237779/41838758-4fa6-486c-af25-4efab747577b)
On the left is braid mixed 3d with normals plotted in visit. On the right is braid hexes 3d with norma…
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Hi @jorgensd,
Very cool work with the mpc. I appreciate the contribution. It's not really an issue, more an open discussion. I was wondering if dolfinx_mpc could be used to handle hanging nodes? It…