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**Describe the bug**
Module Manager:
Modules Entities cannot be activated.
Multiple 'AudioSystemComponent' found, but this component is incompatible with others of the same type.
A component i…
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Hello guys,
I've noticed that the ImGui font can appear very blurry on high-resolution displays, so I dug into the code a bit and have two findings:
1. Currently, we cannot set the font scale in…
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### Version/Branch of Dear ImGui:
Version 1.90.6, Branch: docking
### Back-ends:
imgui_impl_opengl.cpp + imgui_impl_glfw3.cpp
### Compiler, OS:
Windows 10 64-Bit + MinGW G++ 14.1.0
#…
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When i set memory_size 0xFFFF_FFFF, slider is not visible. GoTo address is not working.
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### Version/Branch of Dear ImGui:
imgui-node-editor docking branch
### Back-ends:
imgui_impl_sdl2.cpp + imgui_impl_opengl.cpp
### Compiler, OS:
Linux, gcc-12
### Full config/build in…
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Steps to reproduce: Call ImGui::SeparatorText() inside a graph node
Expected result: horizontal line stops at end of node
Actual result: line runs off to infinity at right side
I tried using a …
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Hi guys!
Is there any relatively easy way to use imgui node editors (like https://github.com/thedmd/imgui-node-editor) with this kotlin implementation? I've noticed that in java imgui (https://gith…
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Triggers when launching game within editor. When a C# code change takes place, after first error launching again works fine. Using "imgui-godot-6.0.1-csharp-only.zip" on Godot 4.3.beta2.mono
Spec…
yahkr updated
3 weeks ago
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### Is your feature request related to a problem?
When running a game on a console or PC with a gamepad, I can't navigate through debug views due to lack of controller support. I need to be using a m…
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**Is your feature request related to a problem? Please describe.**
The main Editor has a bunch of ImGui-based debug tools that can be accessed by pressing the Home key. There is an entire menu dedica…