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Hey there, thanks for this amazing repository. I was trying to run the MOVi challenge scripts and get an error. I used
```
docker run --rm --interactive \
--user $(id -u):$(id -g) \
--volu…
CYHSM updated
2 years ago
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### Description
Stoneshard v0.8.26 Beta (62346), Linux x64, GOG, Engine: GameMaker: Studio
Rock 5B, Box64 with Dynarec v0.2.1 f82a6b7, PAN_MESA_DEBUG=gofaster,gl3
Working.
Need libssl-1.
…
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Right now, Monky is file-centric: staging and unstaging works at the level of files. Historically, this is appropriate: most Mercurial commands filter by files. But newer Mercurial commands support …
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Love the project, trying to make something with it. Researching how it works, I unfortunately struggle to understand it. A simple demonstration of how to create a simple native scene with the renderer…
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That's certainly something we ought to discuss. Current design concept:
1. Our game scene is composed of Layers stored in a vector in State_Game:
- base class Layer
- MapLayer
- StaticObjectL…
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It is difficult to pick an appropriate computationScale for the cumulativeCost call to allow the map to be reasonably interactive but ensure consistent results.
- If computationScale isn't fixed th…
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Is it possible to create a python file that starts Bottle but then opens an interactive shell within the browser so that I can open up a pre built python script?
Basically I have a fully functional p…
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#### Background
This issue is intended to help find a resolution to w3c/aria#681.
ARIA 1.0 and 1.1 support aria-expanded and aria-haspopup on roles that are classified as structures, such as reg…
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**Describe the bug**
When rendering with render_highquality, the render result will be black and white (colorless), despite being colored in the rgl window. Very randomly and rarely it will be colore…
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UPDATE: June 11, 2021
**Is your feature request related to a problem? Please describe.**
Currently we use mobilnetv2 with a 300x300 input tensor (image) by default for object detection.
It stru…