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Quite simply, added launchsites are not working on version 1.8.1.15. At first I thought this could be happening due to some interaction with KCT, but the issue persisted after disabling that mod in-ga…
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Hi! As a user of RO 17.12 and ksp 1.12.3, when I tried to download boca chica terrains and loaded them to my gamedata folder, they didn't load onto the game, thus not showing in game. My ksp is pretty…
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Find a good cross platform way to display a non-OpenGL GUI-dialogue that informs the user that the game require at least OpenGL 3.3.
Ref #223 and #219
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Interested in merging your contracts with GAP? I can give you full contributor rights if interested. Your contracts would only require a NEEDS:KerbinSide I think to be included and you can develop as …
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I *think* this should be as simple as removing the final "else" clause here: https://github.com/KSP-KOS/KOS/blob/e3921571bcd523b4fd6970fd3ff328f119e19da6/src/kOS/Suffixed/KUniverseValue.cs#L328
But…
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I installed the lastest release of KK and i have installed Real Solar System mod, i want to add some extra runways to my launchsite but Ctrl+K doesn't work in RSS (mod loads and i can see the logo …
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All parts causes game crash when launched spacecraft on any launch sites(Launchpad, Airport, etc.).
Details:
- Game mod is latest version.
- All installed mods version is latest version.
- I'm…
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Is there a Real Antennas Config file for KerbinSide anywhere? If not is there any plan to make one?
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This is an idea that was discussed briefly on slack about a month ago. Basically we could add a kOS processor that would be associated with Kerbal Space Center and the `archive` volume. I think it wou…
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A very odd issue with only solid fuel engines tracking runtime correctly. Here i am launching the stock Ariane 5, and only the boosters are showing around 45 seconds of runtime, while the mainsail sho…