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## Date
11/07/2024 - 12:00 ET / 17:00 UK
- [Join Zoom Meeting](https://zoom.us/j/94416168360)
- Meeting ID: 944 1616 8360
- Passcode: 042805
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**Summary**
Please fix machine config issue causing 2 SSL test failures for JDK8.
**Details**
[Original comment](https://github.com/adoptium/temurin/issues/50#issuecomment-2253696539) quote f…
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We get a lot of
> In lambertW_base(z, ...) : iteration limit (100) reached, result of W may be inaccurate
We could extend the iteration limit, *or* use a different Lambert W implementation (the…
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### 🚀 The feature, motivation and pitch
Implement the Lambert W function as a core mathematical function available in pytorch. Suggest to put this in `torch.special.lambertw` to follow pattern in …
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## What problem does this solve or what need does it fill?
Allow plugin authors to properly implement scene loaders for formats such as Autodesk's FBX or Pixar's USD. Other engines such as Unreal o…
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**Summary**
As per the [retro](https://github.com/adoptium/temurin/issues/50), this is a request to sort out the access permissions for the release calendar.
**Details**
Shelley Lambert's…
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https://xminger.github.io/2020/01/17/installmongodb/
lambert.zxm 的博客 description
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I like the library, thanks for writing it and making it available with such good documentation.
I have a project where I need to evaluate W0(exp(x)), in cases where exp(x) would cause overflows. Si…
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### Implement of Andoyer and Lambert:
* [compare_length_andoyer.hpp](https://github.com/BoostGSoC17/geometry/blob/feature/filter/include/boost/geometry/formulas/compare_length_andoyer.hpp)
* [compar…
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It is very important to use standardSurface instead of lambert, as this shader supports all the right texture maps and is becoming an industry standard. It is already successfully exported to USD for …