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Hello,
I try to set up project on visual studio code using cmake and minGW-W64 (ucrt) as compiler.
However, I can not compile project. It always shows error "undefined reference to `sscanf`" as be…
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after commit "Use share handles, this fixes AMD integrated graphics" (#131 ) the control consistently crashes with
System.Runtime.InteropServices.COMException: '0x8876086C'
during the IDirect3DDevic…
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Just OPENGL test, nothing more to it, LETS GET TO WORK
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net6.0-windows:
https://user-images.githubusercontent.com/17793881/205241391-f77ead46-a311-4700-881a-ae8d5675bef4.mp4
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OpenGL uses column major matrics so in order to combo well with OpenGL I suppose it would be nice to have a column major version of matrices?
glyh updated
3 months ago
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I got it to compile OK on macOS using the following `Makevars` (with 'glfw` and 'glew' installed via homebrew)
```
PKG_CPPFLAGS = -I. -I/opt/homebrew/include
PKG_LIBS = -lglfw -lm -L/opt/homebre…
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In order to make it work on my M1 Mac, I had to comment lines 25, 26 and 27 of `glad.h`.
The lines I commented out are the following:
```
#ifdef __gl_h_
#error OpenGL header already included, …
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book link: https://learnopengl.com/book/offline%20learnopengl.pdf
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Hello, is there a solution to achieve a similar result like in these post? https://learnopengl.com/Advanced-Lighting/Parallax-Mapping
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I have no idea how to deal with
C:\OpenGL64\includes\learnopengl\filesystem.h(6,10): fatal error C1083: Cannot open include file: 'root_directory.h': No such file or directory
I realize that .h…