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This extension's warning about no `buildifier` being found is overly eager, and presumes that the environment should have a single, global `buildifier` executable shared by multiple projects.
But d…
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#63577 introduced function `generateSnowflakeId` which reserves a global increment per block instead of per row for better performance.
Function `generateUUIDv7` (introduced by #62852) currently lo…
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1. the code is very simple
2. simple code leads to less efficiency
3. make it more complex
4. other notes/environmental information
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In reaction threshold check, currently say
```py
outgoing_mass < E_cm
```
which is technically incorrect. Should be
```py
outgoing_mass
gwm17 updated
1 month ago
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- [ ] Ammo Code
- [ ] Textures
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### Issues
- [X] I have checked [existing issues](https://github.com/vhyrro/neorg/issues?q=is%3Aissue) and there are no existing ones with the same request.
### Feature description
For now an…
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A couple of the function names threw me off when I tried using them—
1. Majority winner has also been used to mean Condorcet winner, which could cause some confusion. I've heard this called the Wooda…
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Currently, the extension simply removes elements from the DOM. A simple solution, but not one that should be permanent. Ideally, elements are hidden from view as opposed to removed.
This permits li…
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When a block is reapplied, the ledger only generates the new state and doesn't validate the given block/txs. This makes the process faster than normal application, but still uses the same memory, sinc…
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## Issue description
_ReadyPlayerMe_ is just amazing, but the fact that visage only works for React apps is very restrictive!
The main motivation for creating this issue was about me trying to u…